Categories
gaming

Blue Team Best Team

I wasn’t going to play Pokémon Go. Seriously. I’ve never played Pokémon in my entire life. I still have zero desire to pick up any of the other games, because I am not interested in that kind of grind.

But then my friend Corina wanted to go for a long walk and catch all the local Poké Stops. Which are in the same location as Ingress portals, so I thought what the hell, I might as well get back into playing Ingress. I haven’t done that since getting back to Colorado. Oh and fine, I’ll download Pokémon Go while I’m at it and try, since I’ll be out there anyway. It’s probably dumb and I won’t like it.

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Whoops.

And now I find myself out there, sitting on a picnic table in a park at midnight, farming Pokémon, and once a day reminding myself to log on to Ingress and keep my hacking streak going. What the hell happened? I don’t even go here.

Some of it’s no doubt because Pokémon Go is the shiny new thing. That’s an undeniable factor. But this game has become something more fun and social than Ingress ever was for me, remarkable because there’s a very strong Ingress community in Houston and I did regular social events when I was there. But my experience playing Ingress has been eyeballing people on their phones and wondering if they were playing, and if they were on the opposing team and about to start wrecking the shit I’d spent an hour linking and fielding up. Ingress players get damn aggressive sometimes, even to the point of following each other around. I’d go and take down an area in Ingress and be watching the chat for someone to start saying, “Who the fuck is Oyakodonburi?”

My Pokémon Go experience has been night and day. Yesterday, at the park, I heard a kid yelling, “Hey, is one of you Katsudonburi?” Yeah, me. (With a due sense of dread.) “You have a Snorlax? That’s so awesome! Where’d you get it?”

People come up to you if they think you’re playing to let you know that they just saw a Rapidash over in that corner of the park, you should go get it before it goes away. People thank each other for putting lures up on stops. And there’s always the inevitable question about which team you’re on, but the worst it ever gets is some good-natured ribbing about being on Team Mistake or Team InStink or Team Fouler. And then you all go back to squeeing about what just popped up around the lure.

Niantic has done some really smart things with this game, I think, that make it easy for people to like each other no matter what team they’re on because we’ve all got this fun game in common.

  1. There is no world-wide competition for control in which one team wins and one team loses. Your teams compete for individual gyms, sure, but there’s no overall contest to bring that kind of competitiveness into play. And with the gyms, you only really care about them long enough for you go sit on a few and then collect your coins once a day. Regaining control of a gym isn’t that arduous once you’re at a decent level, and the premium currency you get for control of an individual gym is nice, but not necessary. You can have a hell of a lot of fun with this game without ever having one of your Pokémon occupying a gym. So this keeps the competitiveness at a more personal, manageable level, and I think that means there’s a lot less rancor to go around, a lot less division between the teams.
  2. No one controls Poké Stops. While gyms belong to teams, anyone can use a Stop and get good things out of it. This is markedly different from Ingress, where you can hack portals your team doesn’t control, but the portal will damage you, and you often get less equipment (or sometimes nothing at all) out of it.
  3. Everyone can catch the same Pokémon as long as they’re in the same place, and lures benefit everyone. So there’s no artificial scarcity to make us feel like we should be keeping Pokémon spawns secret. And then it feels good to share, because we’re all excited about the same thing! You can be happy for someone when they get a great throw, and commiserate with them when that goddamn Abra pops out of their Pokéball and fucks off. Because we’ve all been there now.
  4. There is no global chat feature in game. People are much more likely to be nice and even kind to each other when speaking in person. I’m beyond glad that there is no option for anonymous trash talking in this game, and not just because there are a lot of kids who play. (See also, the lack of direct chat feature in Hearthstone has made that a much more pleasant experience.)

They’re finding a good balance here, of giving us just enough that people who like competitive things can feel competitive about gyms, but the main challenge is still always against yourself. You’re the one who has to try to catch all the Pokémon if you’re a completist. No one can really hinder you on that, but they can help you a little. I keep hearing that a trading feature will be online soon, which I think could also be good–I’m just really hoping they don’t restrict trading to only people on your team. So far, they’ve done such a good job with making the teams something fun, rather than restrictive and divisive.

I like the fact that I spent yesterday at the park, sitting at a picnic table with two guys from Team Fouler and they taught me how to throw curve balls. I like that a couple of random ten year old boys high-fived me because we’re all on Team Mistake. I like that a little old lady with gray hair stopped me in Roosevelt Park a couple days ago to let me know there was Pikachu hanging around by the flagpoles.

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Dammit, Pokémon Go, you weren’t supposed to be this cool.

Tangentially related: I wrote a silly list of Books to Read at the Poké Stop

Categories
gaming geeky stuff

A thing so precious I just have to share it.

THIS IS SO HILARIOUSLY PRECIOUS THAT I CANNOT HELP BUT SHARE IT. Like a video of a kitten angrily batting at an enormous piece of exercise equipment, but with 300% more fedora.

(By the way? Andrew’s fault. Because he finds hilarious and terrible things and tells me. Left to my own devices, I’d just kind of… pick up heavy things and put them back down until I got tired, then have a glass of milk fortified with whey protein. I know how to party.)

Because you see, John C Wright has suffered a bout of severe why is the world no longer catering to my demographic in every way apoplexy. And written a brief post about it. Titled (I shit you not) “Dungeons and Perverts.” (Link has been do-not-linkified.)

The whole thing stands on its own as a matter for total hilarity. Because at this point, he’s become a complete, unselfconscious parody of conservatism, and it’s comedy gold. But I do have a few points to call out.

And what could possibly be more authentically faux medieval than that?

It has long been known, of course, that homosexual, trans, and genderqueer people were not even invented until the late 20th century, for the express purpose of dragging the world into the bowels of Hell by their stubborn insistence on existing and performing controversial and harmful activities like breathing oxygen. In public.

No doubt you are wondering ‘Didn’t John C. Wright, famed international author and curmudgeon, just use that picture yesterday to underscore some point about Leftist crazies forcing Catholics to pay for abortifacient contraceptives and calling their unwillingness to do so a war on women?’

I can’t honestly decide if his blatant third-person ego stroking or his total (and proud) ignorance of how biology actually works is more hilarisad. Maybe both?

Yes, well the picture is appropriate today as well, now that gamer crazies are trying to manipulate kiddie ideas about decency and perversion in sex in a game otherwise concerned with spelunking robbers who slay monsters.

…has this guy actually ever even played D&D? And what did that sentence ever do to him to deserve being tortured?

But in all seriousness, I am incredibly concerned to learn that neckbearded liberal cryptofascist feminazi gamers are busting down the doors of innocent families, confiscating their dice, and then holding the children—won’t someone think of the children?!?!—at Lord of the Rings museum quality replica sword-point and forcing them to create queer characte

Oh wait. That’s not what’s happening?

There’s just a note in the character creation chapter that states genderqueer characters are possible and encourages players to—NO ANYTHING BUT THAT—use their imaginations to the fullest extent?

There is a saying of my people I feel is appropriate to share here. It goes something like this:

Crai moar.

Screen Shot 2014-07-04 at 7.20.14 PM

 

(Related: a criticism of the D&D section in question. Not conservawank self-parody.)

 

Categories
gaming gender

My life as a female gamer (a quick and incomplete summary in 10 questions)

Remember this survey my friend is doing? Here are my answers. If you’d like to participate, there’s still a little more time!

1. How long have you been gaming?

Since high school, I’d say. My family actually played board games fairly regularly when I was growing up, but it didn’t quite feel the same.

2. List the games that you enjoy or have enjoyed playing (table top or on line rpgs, computer/videogames, MMOS, board games LARPS or others)

All right, it would be a long list, but if we’re literally just going with games that I have enjoyed: (off the top of my head, the ones I found most memorable)

  • MMOs: Ultima Online, Final Fantasy XI, World of Warcraft
  • LARPS: Vampire: the Masquerade, Mage, Werewolf: The Apocalypse, Changeling
  • Tabletop: Serenity, Mage, Werewolf, Shadowrun, a couple different homebrew games, Legend of the Five Rings, Paranoia
  • Videogames: Anything Final Fantasy (except for FFVIII and XIII) but particularly Final Fantasy Tactics, All Silent Hill but 3 and 4, All Fatal Frame games, Katamari, Heavy Rain, Trauma Center, Suikoden 4, Harvest Moon, Bioshock, Portal, Soul Caliber, Kirby’s Epic Yarn
  • Board/Card Games: Pandemic, Arkham Horror, Ra, Settlers of Catan, Cards Against Humanity, Things, Dominion, Munchkin, Ticket to Ride, Small World, Carcassone, Twilight Imperium, Agricola, Puerto Rico, Mansions of Madness

3. Tell the story of how you started, what or who drew you into gaming? How were your first gaming sessions? Etc. etc.

I think what really got me started was Magic: the Gathering in high school. I was a lonely nerdy kid at the beginning of high school, and having a permanent seat at the M:tG table meant that I had a social group that always welcomed me. So that’s what really set up gaming as a way to socialize with other people, and it gave us a starting point to start bonding because it was a springboard to talk about other intensely nerdy things.

4. Do you enjoy playing with others or alone the most?

I prefer to play in a group, and I actually like team-based games the most.

4b. If you have a clear preference, could you please motivate why you prefer one over the other.

For me, gaming is very much a social activity. I’d rather just have other people around for it, whether they’re competition or not. And I’ve felt that way more and more strongly as time has gone by. I used to play a lot of video games, and most of the time those are solo endeavors. At this point I’d rather just hang out with someone else and watch them play a video game (or play while they watch) rather than just mash buttons by myself. I played WoW for years and years and was part of a fairly tightly knit guild. That meant even when I was doing things solo, I was still always socializing with others, or felt like other people were around.

5. If you play or have played in groups, do you have any preference on gender balance in a gaming group? (somewhat equal in gender ratios, mostly females, mostly males) Please motivate why you have a preference, if this is the case.

It really depends more on the other people. At this point, I’m used to playing with all male or predominately male gaming groups, because that’s how it always was from the beginning. In high school, 90% of the time I was the only girl playing M:tG during lunch. But I’ll admit that it’s nice when there are other women in the group. And actually in the case of MMOs and LARPs, unless I’m in group with nothing but men I know, my preference is to have several other women in the group. It means you have someone to watch your back if the guys start being jerks. In an environment where I know all of the other people really well, the gender mix is less of a matter for concern.

6. Have you ever experienced, in any gaming setting, being treated differently as a gamer because of your gender. Please tell the full story if the answer is yes.

God yes. I have more examples than I could really share in this space. So I’ll just bring up a few major ones.

To begin with, the reason I ended up with the M:tG nerds in high school instead of the D&D nerds (and in the high school nerd hierarchy, D&D actually rated above M:tG) was because I wasn’t welcomed into the all-male D&D group. And some of the M:tG group played D&D as well, and the interest I expressed in it was pretty soundly smacked down. No one ever came out and said it was because I was a girl, but that was the feeling I definitely got. Though who knows, maybe if I’d been a girlier girl instead of a flannel and combat boot wearing wannabe dyke, I would have been more welcome. I don’t know.

I got creeped on occasionally when I LARPed in the Camarilla, and that normally only occurred when I was playing a character that required me to wear a corset. Go figure. That really wasn’t so bad, particularly in comparison to how some of my friends who were less physically intimidating were treated at times.

Where I’ve encountered the most gender-based treatment has been, without a doubt, in MMOs. I would say that’s likely because it’s a much larger sample size, and also because in the smaller worlds of organized LARP and the lunchtime M:tG table, someone being that much of an asshole is harder for the group to ignore. (Though I have seen it happen.) When it’s the huge player base of an MMO, and particularly when you’re doing random groups and can be fairly certain you won’t encounter someone again, I think that takes the brakes off.

That said, in the course of doing random dungeons and raids in WoW, I’ve been called every name in the book. I’ve been kicked from groups specifically because I was a girl. I was repeatedly skipped for loot because I was a girl and none of them were my boyfriend. (No, really, ask your boyfriend for that armor you need.) I’ve had my intelligence insulted and heard more dick “jokes” and rape “jokes” than I care to repeat.

It got to the point that when I was doing randoms and the group insisted on voice chat, I just told everyone my mic was broken. A lot of guys play with female toons, so that often got me out of the worst bullshit. Though a lot of people also assumed I was a woman when I was playing a healer because, I don’t know, healing is girly? And even when I didn’t own up to being a girl, I got to listen to a lot of shit talk in voice chat where, if I made a mistake, they immediately began to guess it was because I was a girl or had girl-like qualities. Or if I didn’t manage to heal the tank, it’s because I was a stupid girl and not because he pulled too much trash at once. And all girls suck at playing games because I made a mistake. Or the guys would just shit talk at each other about things like, “Oh that mob just pounded me so hard, my vagina hurts.” I actually dropped several groups because I just couldn’t handle listening to them talk any more, it was too gross.

And of course, it was also always fun when we pulled non-guild members in to raids and they started trying to talk shit, before they realized that the raid leader (normally me) was female. I had several alternate characters in other guilds, and I noticed that guys tended to be a lot less free with their misogynist trash talking when the guild leaders were women. I also seem to remember at least one of our guys getting a ration of shit for being in a guild where the top two officers were both women, but don’t quote me on that one.

I played FFXI before I ever played WoW, and I never really had those same problems. I don’t know if that’s because the crowd in the game was just different, but I also normally played a character that was male in that game. (As opposed to WoW, where I actually liked the female character designs better, even if they had the most stupidly skimpy armor.) I was a tank in FFXI and even when I screwed up, I don’t recall anyone ever pinning that on the failings of my ladybrain.

7. Do you think there is a general difference in style or culture between female gamers and male gamers? (if yes, please elaborate)

Yeah, female gamers are a lot less likely to talk about their vaginas than male gamers are about their hypothetical ones, as far as I’ve observed. Honestly, most of the women I’ve ever played with in MMOs were a hell of a lot calmer than the guys, and less likely to turn into ragey assholes if someone made a mistake. (Though I’ll own up to getting frustrated at times when I was a raid leader. However, one thing I never did was insult someone’s gender because they fucked up, though I don’t know if that’s a woman thing or a just not being an asshole thing.)

I’ve seen some women engage in classic trash talking, but it was actually fairly unusual and mostly occurred in PVP (something I avoided). Particularly in WoW, there was definitely a feeling of women trying to stick together. I had some really sweet (but incredibly sad) private chat conversations when there was another woman in a particularly dicky group and we were both just trying to get through and ignore what the guys were saying.

8. What about the games themselves, have you ever experienced that games or game developers cater to a specific gender? (if yes, please elaborate)

Seriously, just look at the T&A in every videogame ever. I might swing both ways like a garden gate, but those character designs were most definitely not made with my gaze in mind. (And no, the over muscular male character designs do not count. I challenge anyone who has ever claimed that to actually find a critical mass of gamer women who actually find those attractive.) Most of the videogames I have ever really loved (exceptions: Portal, Fatal Frame 3, Silent Hill 3) have had male protagonists. In most RPGs (with exceptions I can count on one hand) the female characters are secondary to the male, and their personal plots are really just there to help the male main character develop… if they don’t just get made outright into damsels in distress.

There’s also a lot of stuff like what happened in Heavy Rain, which was a game I actually liked. But the one female playable character, Meredith Page, starts the game having an incredibly rapey nightmare that involves her running around in her underwear, which wasn’t something that happened to any of the male characters, and ends up with the main character in two of the endings. I just get really tired of rapey stuff and breaking down and crying stuff; it’s something that really never happens to male characters.

9. Recent studies have shown that about half of all gamers are female, and yet some male gamer groups have expressed surprise at these statistics. Why do you think this comes as a surprise to many? Could female gamers be less visible in various settings, and if so, how come?

Well, I’d think we’re less visible in a lot of MMOs if nothing else because we’re flying below the radar in order to avoid being badgered by people while we’re trying to relax. I’ve also done some board gaming at conventions, though it’s been a few years. Back when I did do that, most of the gamers were male. I don’t think that’s necessarily because more gamers in general are male; I think it’s because male gamers in general are more likely to be willing to be gamers in public, and to game with groups of people they don’t know.

There were quite a few women in my WoW guild, and several of them would not do random groups because they just didn’t want to deal with the toxic environment; they stuck with the group of people, male and female, that they knew and trusted to not be jerks. I wouldn’t be surprised if it’s like that in real life at conventions and competitions as well.

Games are supposed to be fun. Feeling like people are waiting for you to make a mistake so they can tell you to “go cry about it, little girl” or make declarations about how women can’t play games because you lost is very not fun. Hell, even listening to men insult each other by basically calling each other women is upsetting. It’s stressful. Why be stressed out when you want to have fun?

10. Would you please share your favorite gaming anecdote here, if you have one.

To this day, the most fun I’ve ever had gaming was at an ICC when I was still in the Camarilla. It was at the werewolf game, right before this epic final battle. I’d gotten special approval for my character to do a ritual that would basically give everyone who participated one free willpower retest during combat. And we did the ritual for real; I walked around to every played and put a streak of black down their nose and said the words and by the time I was done, I had no goddamn voice left. And then we all howled. To an outsider, it was probably the dorkiest thing that has ever occurred. I felt like I could take on Hell itself, and I hope everyone else did too.

Categories
gaming geeky stuff

Looking for female and male gamers of all kinds! (Research Project)

A friend of mine is doing a research project and is looking for female gamers and male gamers who have played in mixed gender groups that she can survey. We’re talking gamers of all kinds – tabletop, board games, CCGs, MMOs, all manner of RP.

If you are interested in helping out, please answer the following questions and e-mail them to Ivona Elenton AT ivona.elenton at gmail dot com . You can make your answers as long or as short as you want.

Please have your answers to Ivona by 10/10/13! Thank you!

ETA: (From Ivona) “Though question 5 is only directed toward 2 genders, I’m absolutely interested in the experiences of queer and gendervariant people as well.”

QUESTIONS FOR FEMALE GAMERS

1. How long have you been gaming?

2. List the games that you enjoy or have enjoyed playing (table top or on line rpgs, computer/videogames, MMOS, board games LARPS or others)

3. Tell the story of how you started, what or who drew you into gaming? How were your first gaming sessions? Etc. etc.

4. Do you enjoy playing with others or alone the most?

4b. If you have a clear preference, could you please motivate why you prefer one over the other.

4c. If you do not have a clear preference, could you mention some strong points with either or both ways of gaming

5. If you play or have played in groups, do you have any preference on gender balance in a gaming group? (somewhat equal in gender ratios, mostly females, mostly males) Please motivate why you have a preference, if this is the case.

6. Have you ever experienced, in any gaming setting, being treated differently as a gamer because of your gender. Please tell the full story if the answer is yes.

7. Do you think there is a general difference in style or culture between female gamers and male gamers? (if yes, please elaborate)

8. What about the games themselves, have you ever experienced that games or game developers cater to a specific gender? (if yes, please elaborate)

9. Recent studies have shown that about half of all gamers are female, and yet some male gamer groups have expressed surprise at these statistics. Why do you think this comes as a surprise to many? Could female gamers be less visible in various settings, and if so, how come?

10. Would you please share your favorite gaming anecdote here, if you have one.

QUESTIONS FOR MALE GAMERS WHO HAVE PLAYED IN MIXED GENDER GROUPS

1. How long have you been gaming?

2. List the games that you enjoy or have enjoyed playing (table top or on line rpgs, computer/videogames, MMOS, board games LARPS or others)

3. Tell the story of how you started, what or who drew you into gaming? How were your first gaming sessions? Etc. etc.

4. Do you enjoy playing with others or alone the most?

4b. If you have a clear preference, could you please motivate why you prefer one over the other.

4c. If you do not have a clear preference, could you mention some strong points with either or both ways of gaming

5. If you play or have played in groups, do you have any preference on gender balance in a gaming group? (somewhat equal in gender ratios, mostly females, mostly males) Please motivate why you have a preference, if this is the case.

6. When did you first game in a gender mixed environment? Please elaborate on this experience as much as you want.

7. Do you think there is a general difference in style or culture between female gamers and male gamers? (if yes, please elaborate)

8. What about the games themselves, have you ever experienced that games or game developers cater to a specific gender? (if yes, please elaborate)

9. Recent studies have shown that about half of all gamers are female, and yet some male gamer groups have expressed surprise at these statistics. Why do you think this comes as a surprise to many? Could female gamers be less visible in various settings, and if so, how come?

10. Would you please share your favorite gaming anecdote here, if you have one.

Just for fun, once I get my answers to these questions finished, I think I’ll post them here on this blog. I’ve been a gamer for years and years and I love talking about it.

Categories
gaming

Like Apples to Apples for Awful People: A Story In Pictures

You can get Cards Against Humanity for free. No further proof is needed that there is no God.

Categories
gaming

Games: Ideology

This is a game that Mike and I recently picked up; it’s from the company Z-Man Games, which also made Pandemic. This one’s a competitive game, however. How could it be anything else, with a name like Ideology?

The basic concept is that you play as one of the ideologies – Capitalism, Communism, Imperialism, Islamic Fundamentalism, Fascism – and attempt to influence a bunch of hapless little countries, thus eventually taking over the world. Of course, the entire time, you’re sparring with the other ideologies, sometimes declaring war on them, sometimes pretending that you’re friends, and occasionally just blowing them up with a Weapon of Mass Destruction.

It’s a very entertaining game. It can get a little bogged down because of how many phases occur in each turn (most of which must be done in turn order and take several loops around the table to complete) but the charm of being an ideology and vying for world domination does a lot to balance that out. Also, it helps to have a plethora of inappropriate jokes to make about Communism trying to take over Cuba or Fascism going after Argentina or Israel.

The game claims that it’s good for two to five players. We’ve played it with three, four, and five players. The fewer players you have, the less conflict there seems to be. Four is alright; three sees very little conflict and there’s a tendency for players to just keep to themselves and fortify their own countries. I’m not sure why the dynamic works that way, but that’s how it’s gone in the games that I’ve observed. Ultimately, I really think it’s a game best played with four or five. When you max out the number of players, the diplomacy phase of each turn becomes a lot more interesting, and there are more opportunities to engage in conflict with other players – which is a big part of what makes this game fun and is a source of endless amusement if you have even basic historical knowledge and a sick sense of humor.

And of course, we picked up the game because Mike wanted to play Imperialism. If you don’t find that immediately hilarious, lose 500 geo-geek points for missing every time I’ve mention that my husband is British.

Categories
gaming

Pandemic

One thing you may or may not know about me is that I love playing board games. And more so, I love cooperative board games, which aren’t the easiest things to come by. Cooperative games are an experience all their own, one that many people haven’t tried and really should; they require a shift in player attitude from “I” to “we.” I would say in the field of such games, narrow as it might be, Arkham Horror is the undisputed king. The games are complex, tense, often long, and there’s normally a genuine feeling of accomplishment when your team of random characters manages to stop the world from being destroyed by a hungry great old one.

That said, I think Pandemic has become a close second in my heart. It has the same suspense, required teamwork, and scope as Arkham Horror – and the same feeling of relieved accomplishment when you save the “world” from being destroyed. However, Pandemic lacks the insane (and sometimes overwhelming to new players) complexity of Arkham Horror, and has one even bigger advantage – most games run 45 minutes at the absolute most. I’ve played many game of Pandemic that clocked out at 20 minutes, making it a very, very fast play. Definitely good for when you want a cooperative game and don’t have three to four hours available to play it.

The concept behind Pandemic is pretty simple; there are four diseases spread over the world map. All of the players are intrepid workers at the CDC, each with a different specialty. As a team, you have to find cures for all four diseases before they overrun the world and kill off a significant percentage of humanity. The turn structure is very simple, the mechanics are extremely easy to learn, and I think this is a game you could probably get kids in on very easily.

What makes the game interesting is the execution of the concept. The diseases spread in two ways; first, there are cards that you draw, which tell you where to place counters for each disease. Secondly, once you hit the maximum counters in a city (three) if you try to add another for any reason, the city “explodes” and adds one counter to all cities geographically connected to it. This can lead to heavily infected cities chaining together and setting each other off – and each time this happens, you move one step closer to losing the game.

As a model for the spread of disease, this is probably one of the more accurate ways for a board game to go. And this means that on one turn, you may feel like you’ve got things under a reasonable amount of control, and two or three turns later you’ve lost the game because you simply could not keep up with the rate of infection.

Another factor in the atmosphere of the game – the race against an implacable enemy – is how powerless as an individual player you often feel. The actions you can take in a turn are severely limited, and your only hope truly is to work with your teammates, emphasizing your specialized skills as much as possible. Since the game allows a maximum of four players and there are five roles that are randomly distributed, that guarantees several things:

  • 1) You will always feel like if you just had role X you would be doing much better.
  • 2) You will often have a very different “team” to work with in each round of the game.
  • 3) In order to win, the group needs to figure out how to best combine the specific talents of each role. If you can’t optimize that, you’re almost guaranteed to lose.
  • In our games, each player’s individual turn becomes a team discussion, where everyone at the table works to plan out the next several turns for best effect. That plan often doesn’t survive the next turn, when there are new outbreaks of infection to deal with.

    The game also comes ready-made for different levels of difficulty. There are six “epidemic” cards that are put in one of the decks. The number of epidemic cards used (minimum four) determines the difficulty of the game. My crowd of usual suspects can normally beat easy (four cards) and can beat medium (five cards) at least half the time. We’ve dared difficult (all cards) once, and I think that was purely on accident. And somehow, we won that round.

    This is definitely a game I would recommend. It takes a well-thought-out set up to make you eager to play again after you’ve just lost humiliatingly to an inanimate object. Arkham Horror has that quality, and Pandemic definitely does as well.