Categories
video game

Destiny Lore Wishlist

Well, since I apparently had success back in 2018 when I spoke my Saint-14 conspiracy theories out into the universe, here’s some other things I’ve been thinking about and going on at length at my friends about, particularly when I’ve had something to drink. And since I was recently reminded that this is my blog and I can write whatever dumb stuff that no one else cares about I want here, let’s do this.

Ana Bray, if that is your real name

Not going to lie, I really hated Ana when she was introduced in the Warmind expansion. I’d like to believe it’s not a gamer-with-internalized-misogyny issue and more because the writing in that expansion was embarassingly terrible, and Ana became sort of the figurehead of that. I’ll freely admit that there’s something about the combination of badass hunter plus computer super hacker plus know-it-all about the Hive that really annoyed me. But the thing that annoyed me far more was that… look, the whole interesting thing about Guardians who are basically zombie space wizards is that they’re totally different people from who they were during their first life, even before they start developing the weird indiosyncrasies that come with being effectively immortal and no longer afraid of death, but rather curious and experimental about it.

Now, I get that some Guardians would be really, really curious about who they were when they were alive. That’s only natural, and actually a really interesting character and story feature, I think. (Insert me bemoaning the lack of tie-in prose fiction here. Because honestly, Bungie, what the hell.) But Ana’s journey is in my estimation the least interesting way to go about it, particularly how it was set up in Warmind. Because Ana basically goes to Mars, finds out that she apparently she still has all her super duper old computer skills, and… that’s kind of it?

She’s at least gotten more interesting in Shadowkeep, as she continues to dig into her past and discover that past Ana Bray was really not a good person. (Head scientist/engineer of a massive technology corp conducting unethical experiments. Who’da thought.) Her blind faith in Rasputin is at least a little more interesting because Rasputin is getting a chance to show himself as a being with his own goals, which he may or may not be sharing, as opposed to the sort of gee-whiz girl-and-her-dog effect in Warmind.

But honestly? Still don’t buy it. The one and only Ana Bray gets brought back as a Guardian and just so happens to figure out that’s who she is and remains a total whiz kid? Pull the other one. It’s got bells on.

My conspiracy theory I’ve been nursing since Warmind is that Ana Bray isn’t actually Ana Bray. Rather, she’s someone related or otherwise genetically similar enough that she could unlock all the right doors. Someone desperate enough for an identity (because being a Hunter wasn’t enough, for whatever reason) to go looking. And gullible enough to be the perfect tool for an extremely cunning, intelligent, and patient super AI who needed some human hands to do his bidding. After all these centuries, Rasputin finally found the guardian with the right combination of biology and neediness and made himself a puppet so he could start getting put back together.

Which is not to say I’m on the “Rasputin is evil” band wagon. Rasputin is Rasputin. Hopefully he’s on our side. But he’s getting everything he wants right now, and Ana is also helpfully talking Zavala around, the guy who was the most paranoid about the Warmind.

Anyway, I like Ana way better in this season than I ever liked her before, and the lore’s making her more interesting. I’d just like her even better if she was more… “Ana.”

Eliksni

Not a conspiracy theory. Pure wish list item here. But goddamn I want to see the Eliksni get to be Guardians again. Or at the least, I want some solid, prominent allies. We’ve got Mithrax and the House of Light. We’ve got Variks and his plans for House Judgment. Neither of them want to kill all humans. And yes, I know Mithrax has decided that humans deserve the Traveler (and depending on what kind of mixed blessing you think it is, that becomes a pretty loaded statement) but it would be just the kind of douche move we’d expect from the Traveler to decide that now that there are Eliksni that no longer want it, it’s coming back for them. Of all the non-humans in Destiny, the Eliksni have the most potential to get to be all kinds of different things, because they’re not dedicated servants of the Darkness (unlike the Vex or Hive) and they’re much more likely to want to live their own lives and make peace than the Cabal. They’re just people who got seriously fucked over by the Traveler running its happy little ass away, and they weren’t lucky enough to have a Rasputin on their side at the time. There but for the large number of guns wielded by a scary AI goes humanity. There’s a lot of really cool, meaty story stuff that could happen if a solid, real alliance (not House of Wolves 2.0) got built between the humans and Eliksni, and I want it. And then I want Eliksni Guardians mostly because I want to play one, and I think there’s nothing better for juicing an MMO than giving us another playable race. But hey, I got spoiled by WoW like that.

Calus the Ahamkara

Look, he uses that “O ____ mine” construction several times in the Menagerie. That entire speech pattern was the beautiful moment of “oh SHIT” Forsaken handed us, the clue to what was about to happen to Uldren right before it did. I’m just saying it’s in there for a reason, along with him talking about being imprisoned, etc etc etc. I’m not sure how I feel about there being more Ahamkara lurking around, but it’s not like we dont have plenty of other gross stuff to fight in the meantime. Also, I’m thinking this particular ahamkara is more of a “loser trickster” sort of guy, which is why they’re tooling around on the Leviathan, pretending to be a robot emperor. Just messing with people for funsies. In which case the end game might not be killing them. It could be a lot more fun than that.

I might change my opinion if I ever got to do any of the other raids on the Leviathan, but then again, maybe not.

Uldren

I actually don’t have any conspiracy theories here. I just want to say that 1) I’m mad there isn’t an entire novel about Uldren’s journey as he tries to become a new person while everyone hates his face, 2) I think he should totally be the Hunter Vanguard (don’t @ me), and 3) I think he also totally shouldn’t be the Hunter Vanguard, because if we’re serious about Guardians being entirely new people when they come back to life, then this poor bastard didn’t actually murder Cayde (also don’t @ me).

But please please please let him show up again soon. He’s a drama storm in a cape.

PS: MAKE IT GAYER

Look, we busted our asses to make sure our gay grandads, Saint-14 and Osiris, could have their perfect vacation home. Stop holding back. I’ve got some major Feelings I need to wallow in.

And just, you know. Gayer in general. Trans characters would be A+ too. I appreciated the first “trans” character in Destiny being a literal god, but it would be super nice to have a trans character we then don’t spend an entire raid gloriously murdering.

Categories
lgbt video game writing advice

The Shitty Trans Take of Remothered: An Analysis

One of my social activities is playing horror video games with my friends. Which is to say, my housemate does the hard part of actually driving, and me and my best friend sit and watch and offer helpful advice like “oh god, run away!” because we are both giant weenies who forget how to use a PS4 controller when we’re startled. The most recent game we all played together was Remothered: Tormented Fathers. Which we were super excited to play because it’s won a ton of awards.

Remothered is a Clocktower-style game, where you’re basically trapped in a limited map (here it’s three floors of a massive mansion) with an effectively immortal monster that can kill you if they catch you. You have to hide, sneak, use distracting items, and spend a lot of time running in the hopes that you’ll get far enough ahead of your pursuer to dive into a closet–and remain calm when they come hunting past your hiding place. In that mechanical sense, it’s a really good game because all of that is incredibly scary. At the beginning of the game, you’re being pursued by the owner of the house, Richard Felton.

On October 11, we played through several chapters and got to one of the game’s big reveals, which I will spoil here because I think it’s a shitty reveal: Richard Felton is actually the mysterious Jennifer who is mentioned throughout the first several chapters of the game! Shock, horror: the sickle-wielding man who has been chasing you through his house–while wearing only an apron and a pair of rubber farm boots–is actually a woman!

When the reveal came, the three of us actually groaned. For me, I’d had a feeling this was coming, and had kind of braced myself for another shitty “trans person as monster” horror moment–and I was sadly not wrong. As one of my friends eloquently put it, this has been done and done again since Psycho. It’s nothing new or particularly creative–though I will say that Remothered is the first one I’ve personally encountered where the reveal wasn’t transfeminine. Regarding the really damaging trans narratives that are particularly endemic to horror movies (and which to a one center around the shock of the reveal, clearly intended for the titillation of cis audiences), I suggest reading:

So anyway, back to Remothered. I typed out my disappointment on Twitter and forgot about it… until, bizarrely, the creator of the game responded.

I have some thoughts about this as a writer, but let’s set those aside for later. First, all right. Let’s analyze why I feel the way I do about Remothered.

The relevant story related to the reveal can be partially summarized as: Jennifer’s father, upon returning home from Ethiopia, decided that he wanted a son rather than a daughter. He forcibly transitioned Jennifer over into a male identity; how much physical alteration was involved is not explicitly stated, but we know there was at least drugs and mesmerism happening to suppress Jennifer’s female identity. “Richard” then grew up as a rather tortured and unhealthy person with “hormonal imbalances” who refused to undergo examinations when being treated for ill health. “Richard” had an arranged marriage that was quite rocky until the couple adopted a girl named Celeste as their daughter; but as Celeste grew up into a young woman, “Richard” began to remember being Jennifer more and more and thus became a threat to Celeste’s safety, thinking that killing Celeste would at last exorcise Jennifer. (This led to Celeste’s disappearance, which is the initial reason the player character comes to the Felton house. It’s a little more complicated than that, but that’s beyond the scope of what I want to talk about.)

In the following discussion of the gender narrative, I’m going to use the name Jennifer and the she/her pronoun set to refer to the character we start off knowing as “Richard,” because it’s pretty plain that Jennifer is a cis woman who was forced by her father to take on a male identity and characteristics. I will also note here that while I view Remothered as another brick in the transphobic horror genre wall, I don’t know if it’s entirely correct to address Jennifer as a trans person. She’s a cis woman who is forced to “become” trans by the alteration of her body and identity, which is a horror subgenre that’s not exactly rare. Since the entire storyline is evocative of trans bodies, I will refer to her as trans, but understand that I get this is a murky topic.

NOTE: “The character isn’t really trans” isn’t a defense when the shock/horror of the reveal hinges on the character troubling conservative societal boundaries of gender, which trans, nonbinary, or gender-nonconforming people do by our very existence. There has been a long conflation in popular media between trans people and cis people who crossdress, for example, because the entire point in comedy or horror is the challenge the character presents to strict heteronormative society. Whether the character is “really” trans or not, these images and characterizations can feed into incredibly damaging tropes.

First of all, we cannot ignore the “surprise, trans!” reveal, which is a staple of horror and a thoroughly shitty, harmful device. It serves to reinforce the “deceptive trans person” trope, which gets used in the real world as a justification for violence against us (e.g. it’s the foundation of the “trans panic” defense). Narratively, it is also a device that serves to distance the audience from the trans character; the audience is removed from the trans person’s perspective by the necessity of secrecy for the “shocking” reveal, and the reveal itself pushes them further by forcing them to reconsider their understanding of the character. In Remothered, the reveal comes on the heels of having spent several chapters with Jennifer, in her “Richard” persona, chasing the player character, Rosemary, around and trying to kill her; the reveal certainly is not an invitation to reach out toward her in empathy. Rather, it’s one of the game’s call backs to The Silence of the Lambs–and while there are many ways in which that movie is absolutely brilliant, it’s also incredibly transphobic.

Stories in which a cis character’s gender is swapped, often against their will, are common in a lot of genres. I don’t think this plot device must be inherently damaging to trans people. Often, it’s a way for gender to be explored, troubled, and questioned. Some of these stories might come from a place of cis people trying to wrap their heads around what it means to be trans and how it might really feel to know you are one gender when society violently insists you are another. Unfortunately, forced transition narratives are often done in a way that damages trans people and only serve to reinforce the violently conservative nature of binary gender in dominant culture.

This is particularly true of stories about a violent, coercive transition–but even that doesn’t have to be transphobic in its execution. For example, I think Lynn Flewilling’s The Bone Doll’s Twin is absolutely masterful. But you also get movies like The Assignment, in which a mad doctor conducts forcible gender reassignment surgery on a hit man, thus turning him into, oh the horror, a hit woman. The “gender reassignment as horror” trope can be incredibly damaging because it shows gender affirming care (particularly surgery) as a destructive, coercive, and terrifying process that removes cis people from their rightful bodies–which is literally the opposite of what it is. It also often serves to reinforce the essentialist and wrong idea that genital configuration and hormones define gender.

I give Remothered credit that it’s clear Jennifer’s transition also came with what is effectively extreme psychological programming via drugs and mesmerism. In this way it can be seen to lightly touch on the practices such as “conversion therapy” that have harmed and killed real LGBT people throughout the world. However, making a young cis girl–who is presumably straight, though this is admittedly never defined in the game–the subject of such coersion that makes her “trans” is a mirror view of the reality and erases its victims.

When Jennifer is forced to take on her male persona, she develops a plethora of mental issues due to the suppression of her identity. This leads her to become violent and murderous. She kills her own wife. She might have killed Celeste–that’s unclear. Jennifer does have an unhealthy obsession with her own daughter prior to Celeste’s disappearance, which depending on your reading of the lines, can seem pedophiliac. “Trans/gender non-conforming character as insane and violent because of their tortured relationship with gender” goes hand-in-hand with pretty much every other shitty, transphobic horror trope. (e.g.: The Silence of the Lambs and Insidious 2.) That in Remothered, this “insanity”-driven, murderous violence is linked with Jennifer’s struggle to reassert her gender feels like a particular punch at trans people, many of whom do suffer from mental health problems like depression and anxiety because of the way society treats us. I have personally gallows-humor joked that being closeted at my previous job made me feel like I was two different people in a very discordant way.

Jennifer’s creepy obsession with Celeste, and the reveal that her father forced her to “become male” as a child also don’t get to be divorced from modern contexts, for all that the game takes place in the 1970s. Trans rights have become the next frontier on the culture war, since the right wing’s been forced to cede some ground to basic rights for cis gay/lesbian/bisexual people. And lately right wingers and TERFs have joined forces to spread scare stories about how the “transgender agenda” is coming after children–either as predators (see the bigotted funtimes of bathroom bills) or as demonic influences trying to “convince” children that they are trans and handing out puberty blockers like poisoned candy. As Jennifer reacts with increasing violence toward proxies for the femininity that she believes lost to her, that arguably plays into TERF and right-wing scare stories about trans people “recanting” when it’s too late or regretting their transitions. The [coercive] female-to-male transition of Jennifer by her father–literally a patriarch who brainwashes her–and the inescapable reality of Jennifer’s long-denied feminine identity also, intentionally or not, come across as particularly TERF-y in light of how rad fems treat trans men. I’m not going to link to examples of any of the aforementioned absolute trash. It’s easily googleable; just be ready to scrub your internet connection with bleach after going on National Review or the Federalist or Quillette. 

As Remothered continues and Jennifer goes from her appearance as “Richard” to wearing a dress, the visual narrative becomes extremely troubling–a transphobic gaze to go with the in-game eyeball stabbing. To begin with, proximal to the big trans reveal, we get a shot of Jennifer putting on lipstick while her blonde wig hangs in her face. To me, it immediately evoked a very standard kind of image we get in both overtly transphobic movies and Very Serious Movies About Trans People That Are Really For Cis Audiences: the moment that a trans woman (invariably played by a cis male actor) sits in front of a mirror and puts makeup on, depicting how pitiably (or disturbingly, in horror) she longs to be feminine but will never truly attain that state due to her physical differences. It may seem odd for me to have immediately grasped that feeling when Jennifer, a cis woman, is performing this action, but the facial features she has as “Richard” remain clear; she wears her hair dangling in front of her face to hide them. Jennifer’s attic hideaway, too, with its creepy collection of female-form manequins and dresses, implies an obsession with the unreachable feminine by a person socially constructed as male. By the coercive actions of her father, Jennifer has been made into someone that cannot comfortably exist as either gender allowed by heteronormative society, an underpinning that the game has little interest in examining.

Instead, we get a woman with “masculine” features that evoke the monstrous horror-movie nightmare of a trans woman, chasing a cis woman (Rosemary) through a dark and claustrophobic space and trying to murder her by filling her face full of ten penny nails. (And I doubt the players have forgotten Jennifer, as “Richard,” screaming at Rosemary that she is a “bitch,” a “cocksucker,” and a “cunt.”) So I suppose it’s an accomplishment that this game has managed to evoke terrible tropes about both trans women and trans men… because again, it’s not about whether a character is de facto a trans person, it’s about how the depiction will be conflated with and reinforce damaging cultural images of trans people.

As the game draws to a close, the last we see of Jennifer is her torture at the hands of and her death directed by another cis woman, Gloria. As Jennifer attempts to articulate what was done to her by her father, Gloria graphically cuts off her tongue with a pair of scissors; while the blood sprays and Rosemary screams at Gloria to stop, Jennifer becomes curiously silent. With her wig removed–another device that is often used in transphobic media to forcibly unmask trans women characters–Jennifer begins to cover herself with some sort of flammable liquid at Gloria’s orders, stumbling nightmarishly toward the captive Rosemary, who has become another proxy for the lost femininity she wants to violently extinguish. Rosemary sets Jennifer on fire with a lighter; the rest of the house is curiously non-flammable. The last we see of Jennifer is a burnt corpse, her lips bright red–lipstick or blood, it’s not clear–as Rosemary moves toward her final battle with Gloria.

Jennifer’s death is not a scene of particular empathy in its moment of occurence. Later, after Gloria has been defeated and lays dying, she and Rosemary do take some time in their curiously long conversation to talk about Jennifer. While at times Rosemary refers to her by her name and proper pronouns, there isn’t any consistency toward it; neither of the characters seem to grasp how they should talk about her. Gloria speaks of Jennifer as an object of disgust, a deviant. Rosemary brings her around to more empathy; at the end, even if they can’t stop misgendering her, they can at least agree that she was her father’s victim, now conveniently dead so that she can be safely pitied. She’s absent from the story of her own trauma, first rendered mute by Gloria’s scissors, then by death.

Jennifer fulfills in this way not only trans-person-as-monster, but also trans-person-as-victim. Her body became an instrument that others used to break her mind, making her into a creature incapable of existing outside of the darkened halls of her own home, a prisoner in the mansion as sure as a prisoner in the “masculine” body she did not want to have. Gloria and Rosemary pityingly speak of how Jennifer was forced to live as a man by her father… while often referring to her as a man. She is granted victimhood by acknowledgement of how terrible it must have been, to be forced to be someone she wasn’t. Yet this is the literal lived experience of countless trans, gender non-conforming, and other queer people throughout the world–none of whom spend their days chasing around cis women while wielding a nail gun, I dare say. Jennifer is ultimately a cis person’s image of the horror of “becoming” trans, and she’s equally obviously intended for a cis audience. She does not exist to challenge heteronormative culture, but rather serve as a warning of the madness that comes when someone is “forced” from their place in the binary. 

Taken by itself, I think an argument could be made that Remothered doesn’t deserve some of the criticism that I’m leveling at it. But this game doesn’t exist within a cultural or temporal vacuum. The main problem with “trans person as [pitiable] monster” is that it’s done so frequently, with any positive or even neutral depictions of trans people to balance it out nearly nonexistent. In horror, the lack of trans final girls and trans surviving heroes is incredibly pronounced. I am beyond tired of trans people only being the deviants that horror tells audiences they should fear.

Then there’s this:

I’m well aware that American cultural chauvanism is a thing, and I do want to be cautious about it. After reading that tweet, I spent about two hours trying different google search strings to figure out what the hell Mr. Darril was talking about, and I came up with nothing. I do want to be sensitive to cultural differences… however, this isn’t a case of me stomping into Italy, playing this game in its original language, and throwing an American temper tantrum that this doesn’t perfectly fit my experience. What my friends and I played is the official English-language localization of the game. At this point, if there is a cultural context or history that is fundamental to understanding the game that isn’t also readily available or internationally known, it behooves the creator to figure out how to communicate that–or risk being honestly misunderstood.

Which brings me back to those thoughts I mentioned I had as a writer. Envision me taking off my Video Game Player hat and replacing it with my Writer hat, which is rainbow-colored and dotted with cookie- and middle-finger-shaped LEDs.

When I saw Chris Darril’s tweets, my first reaction wasn’t anger or shock. It was a sort of laughing, “Does this man not have any friends?”

Maybe things are different in the video game world. But a conversation that constantly moves through the SFF writer world, and a thing that older writers always try to communicate to younger writers is: you don’t talk back when readers leave negative reviews. Except in vanishingly rare circumstances (e.g.: pushing back on some transphobic asshole is willfully misgendering your characters) you will end up showing your entire ass on the internet and it will not cover you in glory. Don’t be like Anne Rice. There’s nothing quite like a property creator, who is generally in a much higher position of power than a lowly reader (or in this case video game player) coming down on someone and effectively telling them that “you don’t know how to eat!” It’s just not a good look, ever.

And when the reader/player is saying, “Hey, I felt hurt by this”?

You as a creator do not get to control how someone will react to what you’ve made. It’s incredibly frustrating, I know. I’ve had a few moments like that myself, and the urge to argue can be strong… but thankfully I have friends who will materialize out of the ether and slap my phone out of my hands. As artists, once we’ve sent something we’ve made out into the world, it’s no longer ours. It’s in the hands of a multitude of other people, none of whom are us, and all of whom will experience it differently through the unique prism of their lives. If we did a really great job communicating what we’re trying to say, most people will get it. But sometimes that’s not the case. And because we don’t have universal experience, we might have made something that a person will find hurtful because we weren’t able to see it from their perspective. It’s a feature, not a bug, I swear.

And this is the important thing, here, the part where the empathy of being a writer has to extend beyond the characters we create and out to the readers (or players, in this case): When someone says they felt hurt by something you wrote, you don’t get to tell them they’re wrong. You listen. You say, “Hey, I really didn’t mean it that way, and I’m sorry.” (None of that, “sorry you feel that way” non-pology crap.) Then you’ve learned something for next time.

I get it. It sucks to realize something you made isn’t being received the way you wanted it to be, but that’s part of the responsibility of creating art and putting it out in the world. It’s tough. But that’s the job.

So Chris, if you’re reading this, I hope you’ve found it educational. I’m really not interested in getting in some kind of Twitter feud with you over it. I’m not the one who will come out looking like an asshole.

Categories
video game

Saint-14 Lives

I’m really fucking tired of dead Guardians in Destiny. This is an in-game trope that has basically haunted us since vanilla D1. Basically every time you get sent to address some kind of distress call, you can rest assured that on the other end of it, the guy you’re helping out is either already dead, or possibly going to die while you’re listening. That’s even the plot of an entire strike in Destiny 2 (Savathun’s Song), where you get to meet the total badass that is Taeko-3 via radio, just to hear her off herself on the line so you can go on to beat the boss.

Exception: You get to rescue Cayde during the D2 campaign. Oh yeah, and then he bites it in Forsaken. Maybe the player character Guardian should just stop trying to rescue people.

I was pretty upset in D1 when there was a story mission where the conclusion was the corpse of Praedyth, a character we’d all gotten to look up to via lore cookies on gear named after him. I haven’t been looking forward to personally adding more legends to the massive pile of dead Guardians we stand on as players.

Which brings us to Curse of Osiris. Where we get sent to see the tomb of my personal favorite legendary Guardian, Saint-14. (Look, I’m a Titan at heart. Bite me.)

To this, I say no. Saint-14 isn’t dead. And this isn’t just me being in denial because I am tired of dead Guardians.

Let me explain.

The entire way you get to Saint-14’s tomb is via the Infinite Forest, which is a giant ball of wibbly-wobbly, timey-wimey stuff. The entire point of the Infinite Forest is that it’s a simulator that runs on an engine of time travel bullshit that enables the Vex to try to calculate a future where they get all of the things they want. Well, considering what an unholy terror Saint-14 supposedly is, it’s no surprise that the Vex want him dead, right? So right off the bat, you cannot trust anything the Infinite Forest tells you, because it’s only calculating futures and possibility trees; it’s not a picture of current reality, but rather what the Vex could do if they traveled to some other point in time and changed things.

Another factor to consider: we get told repeatedly that the Light of the Guardians is one of the few things that the Vex can’t manage to simulate. So when we get to Saint-14’s tomb, Ghost tells us that there’s no Light here, despite the fact that what’s led us here was “traces of familiar Light.” Which sure, could be a way for the Destiny writers to be yelling, “LOL HE’S SUPER DEAD, TROLLED YOU AGAIN.” Or it could also be an indication that Saint-14’s corpse is just an approximation, an empty shell because the Vex can simulate a mannequin that looks like Saint-14, but they can’t actually make it be him. The fact that this tomb is also in the simulation we’ve seen before, the awful-looking place where the Vex have won (or are about to win) cements that for me as another argument that they’re figuring Saint-14 being super dead is necessary for that to happen.

Also, Saint-14 is a big enough badass that he made a whole rift full of his Light in the Infinite Forest. So what’s that about? We’re following traces of his Light smeared all over the damn place, but he’s simultaneously utterly gone? I don’t buy it. The Vex aren’t known for utterly destroying a Guardian’s Light the way the Hive do. Praedyth kind of survived being dead as a ghost. You can’t do that with no Light. Kabr still had his Light and was able to turn himself into the Aegis, even while he was getting brain-eaten by the Vex. (Kind of like whatever horrible Vex transformation happens to Asher, it’s eating his body from the outside in, not his Light.) So if Saint-14’s Light is utterly gone, it wasn’t the doing of the Vex, that’s for sure. The Perfect Paradox lore says that the Vex created a Mind to drain Saint-14’s Light… and also that he killed it. Like he’s literally talking to you while sitting on its corpse. That Light went somewhere, that’s for sure.

But let’s say, even for the sake of argument that the tomb of Saint-14 is “real,” or as real as anything in the Infinite Forest can be. It’s the goddamn Infinite Forest, and Saint-14’s Light is actively in it. He’s still wandering around in there, and may have even stopped by his own tomb to drop some more Vex corpses on it. It’s a world powered by time travel bullshit; anything and everything is possible in it.

Sagira says it best: “Nothing could stop that old Exo.” As much as it pains me to agree with the Drifter about anything, I’m with him–I don’t believe Saint-14 is dead for one minute. Because what’s the point of building a game out of space magic time travel bullshit if your heroes don’t come walking out of death once in a while to tell you to buck up? He’s going to come walking out of the Infinite Forest some time soon to ask for his shotgun back, and welcome to the new DLC, motherfuckers.

And goodness knows we need some more Exos at the rate they disappear from the main cast.

Thanks for coming to my TED Talk.

Categories
video game

Dear Rando

Dear Rando With Whom I Was Apparently in Some Crucible Matches Today, Not That I Noticed Because I Was Paying Attention to My Own Fucking Business,

Wow, thank you so much for taking time out of your no-doubt busy day (I mean, come on–only the most important and high-drive people are playing Crucible at noon on a Friday, right?) to let me know that I suck at PvP. I never would have guessed that without your insightful and helpful messaging over Xbox Live. Like wow, I thought my negative K/D ratio was a great thing, like what do you mean PvP doesn’t have the same kind of scoring regime as golf? Gosh, my face is red.

But this is a very important thing, since my sad playing in a whole two or three matches disturbed your zen enough that you felt the need to take valuable time and energy to message me, a complete stranger, with your obviously valuable opinion. I guess I should be honored to have been given the gift of time by someone so much better at a small portion of a video game than me. I’m humbled, really.

Because god knows what might have happened, if I’d dared to keep playing. The internet might have blown up in the fires of my absolute failure to shoot video game people in the head with a gun made out of math. The massive weight of my sucking at PvP could have warped space and time and caused a singularity to fall into the center of the earth and destroyed life as we know it. Hyper intelligent aliens, on the verge of contacting humanity, might have taken one look at that match and been like, “well, we were totally going to give these sad monkey people the cure for death and the answer to all poverty, but that bitch can’t even hit someone with a grenade so lolbye.”

(Oops, except I did keep playing, by the way.)

I mean this is a Big Deal that I somehow messed up your ability to win an Extremely Important Video Game Thing for maybe an hour while I was playing. Because god knows you must be more important than me, and your enjoyment of the game must be more important than mine, and your feelings about this game that we have literally paid the same amount of money for are way more valid than mine.

We don’t need to get into the fact that the only reason I’m even grinding in PvP at all is because Bungie keeps forcing it on us by making quests and weapons that have to be completed in PvP. We don’t need to get into the fact that the only reason I’m there to ruin your match with my unbridled suckitude is because I’m being compelled to, and I want to be there as little as you want me to be there. And we don’t need to get into the fun vicious cycle of how you can’t get good at a thing unless you do it, but when other people make doing the thing unpleasant because you’re not good, you don’t want to do it, and… well, does that even matter?

Obviously not to you. Because only you matter, right? Only you exist in your sad little world of one, where your video game accomplishments are so important that they’re worth being shitty to a stranger about, I’m guessing because you literally have nothing else going for you.

In conclusion: I invite you to eat all of the dicks. And while you’re working your way through that pile, marinate in the knowledge that you being super awesome A+ lolgitgudnewb at PvP has exactly the same effect on where you sit in the world as me being shit does: none. Zip. Your power is as fictional as glimmer and even less useful because it has no place in even the made-up economy of a game.

Enjoy your dick salad with dick dressing followed by a steaming plate of dicks alfredo and maybe a nice dick mousse with macerated dicks on top for dessert.

Sincerely,

The Titan Who Sucks at PvP and Gives No Fucks

Categories
video game

Destiny: I don’t even go here

According to the Destiny app on my droid, between two characters I’ve now spent 3 days, 7 hours, and 40 minutes playing this video game. Even more startling is the fact that I have a droid app for this fucking game to begin with. Destiny is a science fantasy game by Bungie, the people who brought us Halo. This would be more relevant to me as a gamer, had I actually played Halo or any of the following games. But I haven’t, because I really, really, really hate first person shooters. Mostly because I suck at them terribly. I get twitchy and sort of randomly fire in all directions and then die, over and over again.

And yet. Over three days of game time. Rachael, what the hell are you even doing with your life?

Simple answer: I have friends who play it. Friends who don’t live in the same state as me. Friends who will consistently poke me when they want a warm body to fire a simulated handgun with a self-consciously badass name like Thorn in random directions while they reassure me on Skype that I am totally doing fine shhhh, shhhh have another beer, it’s cool. I’m weak to that kind of shit. It’s an amazing way to hang out with friends I would otherwise never get to talk to, because fuck phone calls, I can’t handle that holding a little slab of metal to my ear and trying to think of something other than the weather to talk about thing, but if you want to have an in depth discussion of just how many dicks are in the big bag that Bungie has given a blue face and named Rahool I am so there.

I wasn’t even going to get sucked into the friend game vortex, but then I had a back spasm and basically couldn’t do anything for three days except sit on the couch in a drugged stupor while a heating pad slowly cooked my back. I played a lot of Destiny those days. I think. I was on a lot of medication, but I came out of it with a character at level 32, so I’m guessing that’s what happened.

And it’s all so hilarious because there is so much about this game that just gets on my tits. It’s a pretty game, but the back story is so goddamn thin that it would make a Michael Bay film look densely characterized in comparison. If you want to even know who the fuck half the NPCs are and why you should care, you can look up “grimoire cards” on the Bungie site or via the app, but even that just gets you enough to feel really fucking annoyed about the whole thing. There are characters (notably Lord Shaxx and Lord Saladin) where we don’t even know what species they are. You do know they’re mentee and mentor respectively, you know they fought together at some battle in a war that’s described in the vaguest terms and because of some unnamed thing that happened they don’t really talk any more, and that’s it. Maybe not even enough to squeeze fanfic out of. It’s like some kind of asshole psychologist worked with Bungie to come up with the bare minimum amount of detail guaranteed to drive people absolutely batshit with curiosity if you then refuse to ever tell them more.

Story missions constantly end on such vague terms (“They were beaming an unknown signal to something at the edge of space I guess, and this sounds super important but oh well, we’re never going to talk about it again!”) that my not-so-inner writer no longer screams with outrage, just beats its head against the TV and whimpers.

Cut scenes you can’t skip. Ever. No matter how many times you’ve seen them.

No maps.

Let me say that again.

No. Maps.

There’s technically one area that has a map: the Tower, the home base you go to so that Rahool can be a massive bag of dicks to you and shit on all your engrams before he hands them back as useless weapons you’re just going to dismantle for a pittance of money. It’s basically the one area straightforward enough that you don’t even need a goddamn map. But everywhere else, including the oh-fuck-you-forever-Bungie enormous Shrine of Crota have. No. Maps. Just ask my friends about the number of times they’ve had to answer a pathetic little “guys? I’m lost, please come find me” whimper on Skype. On second thought, don’t ask, the answer isn’t one I need to know. But I have spent more time lost in this game than I did in Descent, with its unbelievably awful and enormous 3D wire frame maps, and that’s a massive achievement on my part. (Descent is, incidentally, another game I sucked at but played anyway because friends did. Or more accurately, a high school crush did.)

Everyone is DPS. Everyone. There’s a sort of vaguely tanky class (Defender Titan) and a sort of vaguely buff-y class (Sunsinger Warlock) but you still spend 99.9% of your time going pew-pew-pew (or in my case pew-pew-urk-help-guys-I-need-another-res). My kingdom for a healing class, that’s where I’m not actually dead weight that needs to be stowed in someone’s Baby Bjorn and carried through a strike.

Though there is one thing about this game I really love, other than its prettiness. It’s the fact that all of the characters wear body-covering armor, regardless of gender. No boob windows. No armor bikinis. I like the fact that the alien species (Fallen, Hive, Vex, Cabal) are truly alien and lack any kind of ridiculous sexual dimorphism that we see constantly in other video games.

Just don’t get me started on why the fuck Exos, which apparently were non-sentient robotic war machines to start, were created with gendered bodies. I’m talking roboobs. WHY.

If all my friends stopped playing Destiny tomorrow, I could walk away from the game and never feel a pang of regret. And no doubt get sucked into whatever new thing they’re playing, no matter how much I suck at it. I’ll just hope forever that next time it’ll be a real MMO, with maps, like World of Warcraft or FFXIV. (Both of which I already play, so the chances are slim to none.) And on the day that happens, when the no-neck mook cat starts throwing a tantrum because he wants me to sit on the couch with the footrest up so he can cuddle my feet, maybe I’ll put my newfound sucking-ever-so-slightly-less-at-first-person-shooter game skills to good use and finally start playing the Halo games. I’ve got a friend who wants me to do that too. I hear there’s actual lore.

Categories
video game

Girlfriend mode.

So apparently there’s going to be a Borderlands 2 skill tree that emphasizes a support role, where the character can summon a robot to tank for her. And the lead designer called that “girlfriend mode.” This actually happened a bit ago, and the president of Gearbox has since come out against the nickname.

But still. Um… wow.

As full disclosure, I have not personally played Borderlands. I watched Mike play it, and it looked kind of fun if you’re in to first person shooters, which I am manifestly not. I haven’t liked them since the first time I tried one out, which was, oh gosh, back when Doom first came out. I find them a bit stressful for something that’s supposed to be fun.

I also have ovaries. Personally, I don’t think these two facts are related.

I could go on and on about how girls do too play first person shooters, but I’m not going to. A lot of other people already have. The thing I’m more annoyed by is the way playing as support is often couched in incredibly dismissive terms, which is why I think it’s worth pointing at an article that’s over a week old.

To begin with, often in classical fantasy literature and roleplaying games, the healers and support characters are depicted as women. That’s probably where a lot of this got started. Maybe we’re supposed to be more nurturing, and thus somehow averse to hitting kobolds in the head with a club. That’s transfered through into video games as well – in any of the rpgs I’ve played, one of the female characters is always the white mage/healer.

I played World of Warcraft for years; during the Wrath of the Lich King expansion I actually raided 3-4 times a week and eventually took down the Lich King. I didn’t hear that kind of dismissive talk in my guild – considering my co-GM and I are both women and both played healers it would have taken a special kind of dumb to say that out loud even if someone actually thought it – but it’s definitely something that was around in the wider game. Gaming culture in general has a misogyny problem.

This is the reason it bugs me, though – support is hard. I’ve played as all three roles – tank, healer, dps – in a multitude of game. I tend to find dps kind of boring, particularly ranged dps. (Face roll to victory, guys!) I actually did enjoy playing as tank, but only did it infrequently because I got tired of people being giant shitcocks to me. (Why people are jerks to tanks, I will never understand.) Healing was where I spent most of my time. I found it just as challenging as tanking, and honestly more interesting. Keeping someone alive while they’re being punched repeatedly in the fact by a giant monster is not a simple task.

I think there’s a consistent narrative about women playing support in those kind of games because it often does shake out that way. The most challenging roles are tank and healer. If your boyfriend or husband is already a tank, it doesn’t make a lot of sense to roll another tank. And you want to play together so – aha! Healing! It’s challenging, important, and you get to stick with your hubby. But then, as with anything, if a lot of women gravitate toward a role, it gets pigeonholed as a “girl thing” and thus seen as lesser, not as difficult because our ladybrains can’t handle games or something.

Now, Borderlands is not World of Warcraft. But I think the narrative is the same. Oh obviously girls just do support stuff. Haha, healing, it’s so stupid despite the fact that without it the monster would eat your head and the game would be over. Maybe calling it ‘girlfriend mode’ wasn’t intended to be dismissive, though it sure came out that way when coupled with the idea that girls don’t get first person shooters. The wider culture of seeing roles and games that women like to play as worthy of mockery doesn’t help. And the implication that women only play games because we’re giant tag-alongs to our boyfriends and husbands makes the comment extra douchey.

The sad thing is, them adding a support role to the game means I’m actually curious to try it. Because I find that way more interesting than shooting things. I just hope they don’t make it too easy; support isn’t supposed to be.

Categories
horror movie video game

Silent Hill: Revelation and Pyramid Head

io9 has posted the new trailer for Silent Hill: Revelation.

It looks like it’s based off of the third game of the Silent Hill series, which is probably my second favorite. Honestly, it should probably my favorite, but I played Silent Hill 2 first and it’s just kind of stuck with me. James is just so wonderfully ineffectual as a hero, I can’t quite get over it.

Heather, the heroine of Silent Hill 3, is infinitely more badass and has a lot of snappy dialog. I’m really hoping that’ll come through in the movie, since she isn’t one to just stare in horror and make the ‘I’m just about to vomit from an overload of fear’ face that seems to be the way most women emote in horror movies. She’s competent.

Though of course, who knows how close this will come to the game. I’ve already got a bad feeling, here, considering it sounds like Heather calls the Kit Harrington character “Vincent.” He sure as hell doesn’t look like a priest in the evil cult of Silent Hill. I’m getting a horror movie teen romance vibe from it, and that really misses the point of the entire story being about Heather through and through. There’s no room for a love story; it would be unnecessary and distracting from how cool the character is, even if the guy gets to be the damsel in distress for once. (And if he’s not, expect ranting.)

Perhaps unusually, I didn’t hate the first Silent Hill movie. It didn’t make an enormous impression on me – I can barely remember most of it – and it’s not as if I own a copy or have gone out of my way to see it more than once. But I remember it had some style, and I appreciated that there were certain things done incredibly well, like the nurses, Pyramid Head, and the creepy air raid siren. From the brief glimpses in the trailer, the nurses still look great. I’m reserving judgment on Pyramid Head, since I’m always worried he’s going to get overused or have his menace sapped by doing un-Pyramid-Head-like things. (Such as the bit where he seems to be driving some kind of machinery in the trailer.)

Because this is the thing about Pyramid Head. He’s terrifying in the same way old school, shambling zombies are terrifying. He’s not in a rush. He’s virtually indestructible. And you know no matter how fast you run, he’s going to eventually catch up and then you’re going to end up cut in half by a sword longer than you are tall. He doesn’t really make any sound, either. It’s all just the scrape of the sword on the ground, screeee screee.

True story: I’m too much of a weenie to play horror games. So when I say that I played one, what I actually mean is that my best friend Kat actually played it, while I sat behind her and offered frantic, helpful advice like, “Run! Run! Why aren’t you running? Shoot it! Shoot!” etc.

The first time we played Silent Hill 2, we were stuck on the roof of the hospital. I went and looked at a gamefaq to figure out what we were missing. Well, we were just supposed to go to one part of the roof, look at the diary pages there, and then we’d get a cut scene with Pyramid Head but it was okay because he wouldn’t actually hurt us.

Okay, there were the diary pages. Cut scene any moment now. Any moment… now. Any moment… now?

screeeeeee screeeeeee

At which point I screamed, perhaps louder than I had screamed in my entire life as the game camera whipped around to face Pyramid Head. Loud enough that I scared Kat into throwing the controller and jumping over the back of the couch.

I don’t know what it is about that monster. He still scares the hell out of me even when I know he’s coming. He’s a force of nature. Evil, horrifying nature that involves wearing a leather apron that is, for all I know, made out of human skin. And has a giant metal pyramid obscuring his entire head, which you’d think would be hilarious only it not.

So we’ll see. I imagine that I’ll end up seeing this movie, hopefully with Kat. But not in 3D.

Because of course, like all things today, the movie is going to be in 3D. Though apparently it was actually filmed in 3D rather than given a computer shop job. Fascinating, but not enough to make me want to endure having glasses perched over my glasses, or spending an hour and a half feeling like I’m going to vomit into my hat.

Though for the life of me, every time I see Silent Hill: Revelation IN 3D all I can think is this:

(Weird Al Yankovic: Nature Trail to Hell in 3D)

Threat level: Pyramidalicious (pessimistic but willing to be surprised)

Related: I’ve been to Centralia, the town that inspired Silent Hill.